New Orleans Kickball
Been playing kickball since you could kick balls and run bases? Us, too.
That’s why we have the biggest (and dare we say BEST) league in New Orleans. 50% Kickball + 50% Happy Hour = 100% Happiness.
Ready to kick some balls?
Whether you’re a free agent looking for a team or a captain already in charge, come play with us.
Find a League »Find a League
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How to register
As an individual
We'll hook you up with a team
As a group
We'll combine your group with others to form a team
As a team
Create a team and your friends can register to join it
Registration Includes
- A spot on a team, in the sport league of your choice
- 6-8 weeks of games, tomfoolery & a playoff tournament
- Sweet league t-shirt, and season champ trophies
- Access to TONS of exclusives like; events, parties, giveaways, & trips
- A chance to make new friends, and reconnect with old ones
Questions? Ask Brittany Rheault!
If you need help with registration, give us a shout
Skill Levels, Team Sizes & Roster Management
Skill Levels
From the beginning NOLA Kickball has never been a competitive league. It’s kickball, have some fun. As with any sort of game there are those that are more competitive than others and them we say, “It’s just kickball!”
Team Sizes
Kickball teams average 18 players per team. Our rosters are made this size because we know everyone has different schedules and may not be able to make it every week. The worst thing for a league is forfeits so we try to avoid those at all costs. 10 players in the field for defense and every player present must kick.
Format: 10s | Auto Promo Size: 12 | Full Team: 20
Roster Management
We allow individuals, small groups and teams to all join our leagues. NOLA Fray reserves the right to add additional players to ANY team that is under the official roster size for the league. During registration captains can pick up free agents or mark their group as ready to merge via commish. After registration closes NOLA Fray goes through and finalizes rosters by placing free agents, merging groups and deleting unpaid players. Being a promoted team does not mean you may not receive additional players. Teams who want to “lock” their roster may prepay for a team at the official roster size. Example, kickball is 12 players officially but your team only wants 10 players. You can purchase a team spot for a roster of 12 and only fill your desired number but those additional spots are technically used and are not refundable.
Our roster sizes tend to allow for more players as our goal is to avoid forfeits at all costs. 1. They are LAME. and 2. It’s not fair to the other teams in the league who expect to play each week if a smaller team cannot field a team week to week. Free agent teams (merged small groups or all FAs made into teams) tend to have larger rosters as the players typically do not know one another and everyone’s schedule varies week to week.
Kickball Rules
Kickball Rules
// PLAYER ELIGIBILITY
All Players must be at least 21 years of age and have current, adequate health insurance.
All players must be properly registered on a team during the season for which they are playing.
If a player is registered on more than one team within the league, they may only play for one team in the playoffs.
All players must agree to the Fray Liability Waiver as described in the Fray Terms and Conditions section of Player Registration.
Any use of an ineligible player will result in a forfeit.
// GAME PLAY
Games will be played through a complete inning or up to a time limit, whichever comes first. Game times may vary based on a specific location.
5 innings or 45 minutes with no new inning once 40 minutes has elapsed
6 innings or 55 minutes with no new inning once 50 minutes has elapsed
Home and Away teams will be determined by the ancient game of Rock, Paper, Scissors before the game between each team’s captain. Best 1 out of 1 on SHOOT! The Home team will be in the field first.
Regular Season Games can end in a tie. Playoff games will continue until a winner is decided.
Championship games will play the full inning amount as time allows.
// Outs
Strike Out
Traditional: A count of 3 Strikes OR 3 Fouls. Strikes and fouls are counted separately.
Alternate: A count of 4 Strikes and/or Fouls. Strikes and fouls are counted together.
Fielded Out
Any pitched ball contacting the Kicker (whether kicked or not) and caught in the air prior to touching the ground.
Any time during a live play where the ball makes contact with a Baserunner while not on base.
If any part of a thrown ball makes contact with the Baserunner’s head while the Baserunner is not diving, sliding, or ducking, the Baserunner shall be awarded the base to which they were running.
Any time a Fielder has control of the ball and touches a base to which a Baserunner is forced prior to the Baserunner reaching the base.
Baserunning Out
Baserunner running more than 4 feet outside the baseline.
Baserunner interfering with a Fielder making an active play on the ball.
Baserunner not on base when the ball is kicked.
Baserunner who passes another Baserunner.
Baserunner who is physically assisted by any team member.
Alternate: Baserunner not immediately advancing to 2nd base fails to use the safety base with a Fielder present.
// Kicking
All kicks must be made by foot or by leg below the knee.
Bunt Line: A bunt line may be used. All kicks must travel past the 15ft-marked kicking line. Any kick fielded inside this zone will be ruled a foul ball.
All kicks must occur at or behind home plate. No part of the kicker’s plant foot may be in front of the plate.
Double Kicks are when a kicker contacts the ball 2 or more times during an attempt to kick the ball. This results in a foul ball.
Teams must kick in their written kicking order. Kicking out of order results in an out for the spot in the order that was due up according to the written lineup. The kicking lineup will continue to the next spot in the lineup.
Glow: Kickers must begin and end their kick in a stationary spot behind home plate. Both full kicks (with intent to blast the ball to infinity and beyond) and bunts are not permitted. This is to protect kickers, base runners, and fielders.
// Fair Ball
A legally kicked ball that lands in fair territory or in the Catcher’s Zone in front of the kicker and remains in fair territory until it passes the 1st base or 3rd base cone or completely stops in fair territory.
A legally kicked ball that lands in fair territory beyond the 1st base or 3rd base.
A legally kicked ball that lands in fair territory or in the Catcher’s Zone, and touches or is touched by a Fielder or Baserunner in fair territory prior to the ball traveling into foul territory.
A legally kicked fly ball that is in fair territory when it is touched by a Fielder or Baserunner.
// Strikes
The Strike Zone is 41 inches wide (1 foot to either side of home plate) and approximately 1 foot high as measured from the bottom of the ball to home plate. If any part of the ball touches any part of the strike zone, it is a strike.
Any attempted bunt or kick that does not make contact with the ball.
// Balls
Any pitch that is not a strike or foul. Four (4) balls is a walk.
Any time a Catcher makes contact with a pitched ball before the ball has traveled past the Kicker whether or not the Kicker was intending to kick it.
A Pitcher may intentionally walk a kicker by informing the Head Referee before throwing any pitches. A Pitcher is not required to throw any pitches to intentionally walk a kicker.
// Fouls
Any bunt or kick that lands in foul territory outside of the Catcher’s Zone.
Bunt Line: Any kick that lands in the no bunt area and does not travel in fair territory beyond the 15 foot kick line.
Any kick during which the kicker steps in front of the Home Plate.
Double Kicks: When a kicker contacts the ball 2 or more times during an attempted kick
Any kick that does not occur below the knee.
Any legally kicked ball that lands or is touched by a Fielder in foul territory or in the Catcher’s Zone.
// Baserunning
Baserunners may not lead lead off or steal bases.
Baserunners may not run more than 4 feet outside of the baseline.
Baserunners have the right-of-way within the baseline unless a Fielder is making a play on a fair ball in the baseline. In that instance, the Fielder has the right-of-way.
In rare circumstances, a Baserunner and Fielder in the act of making a play on the ball may collide due to Baserunner/Fielder movement. It is up to the discretion of the Head Referee whether to call the Baserunner out for interference or declare the contact as incidental and allow the play to stand.
Baserunners may overrun 1st base as long as they continue their run into foul territory. If a Baserunner turns towards 2nd base as if attempting to advance, they are in play and may be tagged out.
Baserunners may be substituted by players of the same gender if the runner is injured during the play. The injured player must then sit out of the game for 2 innings. If their spot in the kicking order comes up, their spot is skipped.
In order to advance on caught fly ball, Baserunners must ‘tag-up’ on their original base at or subsequent to the Fielder’s first contact with the ball. Failure to tag-up allows the defense to make an out by either tagging the runner with the ball before they return to the original base or by a Fielder in control of the ball touching the original base before the runner returns to it.
Failure to tag up is not an automatic out. The defense recognize the failure and make a play to get the runner out.
If a Baserunner passes another Baserunner, the passing runner is out.
If a Baserunner is assisted by any other team member, the runner is out.
Once the Pitcher has the ball in the Pitcher’s Circle, all Baserunners must stop at the base they are running toward unless the Pitcher, subsequent to receiving the ball, attempts to make a play on a runner.
// Pitching
A Pitcher may must deliver the pitch within the pitcher’s circle (12ft. radius around the pitching strip) and behind the 1st base/3rd base line.
A pitched ball must touch the ground at least twice prior to reaching the plate.
Traditional: Pitchers must throw the ball by hand in an underhanded manner. Overhand and/or sidearm pitching are not allowed.
Alternate: Pitchers must throw the ball by hand. Underhand, overhand, and/or sidearm pitching are permitted.
Glow: Pitchers must throw the ball by hand in an underhanded manner at a reasonable speed. Fast pitching is not permitted.
// Catching
Teams may have only 1 catcher while on defense that stands behind the kicker within the Catching Zone
Catchers may not cross in front of the kicker nor be positioned outside the Catcher’s Zone until the ball is kicked.
If the Catcher impedes the kicker intentionally or unintentionally, the Kicker will be awarded 1st base and any runners advance if forced.
If, in the Head Referee’s opinion, the Kicker makes an unnatural move and initiates contact in an attempt to draw a Catcher Interference call, the Kicker shall be called out.
// Fielding
All fielders with the exception of Catcher must be positioned in fair territory.
No fielder may cross the 1st base/3rd base line until the ball is kicked.
Fielders may not stand within the baseline unless making an active play on the ball. Interference with a Baserunner results in the runner being awarded the base they were running to.
Glow: Because the ball we are playing with is smaller and harder than a normal kickball, Fielders must throw the ball with BOTH hands. Balls may still be thrown at baserunners to get them out, just be mindful of the ball. This is to protect kickers, baserunners, and fielders.
// Encroachment
Pitcher’s Encroachment occurs when a pitcher crosses the 1st base/3rd base line before the ball is kicked. The Kicking Team has the option of taking the result of the play or taking a ball in the count.
Catcher’s Encroachment occurs when the catcher crosses in front of the kicker or is positioned outside the Catcher’s Zone, prior to the ball being kicked. The Kicking Team has the option of taking the result of the play or taking a ball in the count.
Fielder’s Encroachment occurs when any non-pitcher crosses the 1st base/3rd base line before the ball is kicked. The Kicking Team has the option of taking the result of the play or taking a ball in the count.
// Overthrows
An Overthrow is considered any attempt at a base or Baserunner that misses its intended target and goes into foul territory.
An Overthrow allows a Baserunner to advance up to 1 base beyond the base they were running toward when the ball traveled into foul territory.
If the defense attempts to make a play on the Baserunner while advancing after an overthrow, all Baserunners may attempt to advance as many bases as they choose. It is up to the Head Referee’s discretion as to what constitutes the defense ‘making a play’ on the runner.
If a ball is thrown at a Baserunner and contacts that runner while not on base and deflects into foul territory, the runner is out and the ball is live. All other Baserunners may attempt to advance as many bases as they choose.
If an overthrown ball becomes trapped in any object or a Fielder faces an impediment in getting to the ball, the Head Referee may, for player safety, enforce an Overthrow without allowing the defense to attempt a play.
// Dead Ball Plays
If a Baserunner intentionally touches the ball, the runner is out, the play is dead, and any other Baserunners must return to the base they were on at the beginning of the play.
If a fair ball becomes trapped in any object or a Fielder faces an impediment in getting to the ball, the runner shall be awarded a ground-rule double, and all other Baserunners may advance 2 bases beyond the base they began the play on.
Any play where a potentially serious injury occurs, play will be stopped by the Head Referee immediately.
// Officials
We know umpires/referees are essential to a kickball game. Each of our leagues vary on required reffing, so be sure to check the league information provided on our website.
// GOLDEN RULE
First and foremost, all Fray leagues are 50% Social and 50% Sport. While we have staff // officials, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated. Individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. We want everyone to have fun and be social while enjoying a great sport. We will do whatever we can to make sure all players are having fun!
// GENERAL POLICIES
Fray is proud to relieve captains of the burden of paying for full teams. We accept individual player payments and allow prepayment for additional players and/or full teams. We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league.
Because our mission is to make fun possible, these policies make it easier for people to get involved with and build community through social sports.
All registrations are on a first come, first serve basis. Any roster that does not reach our official size (based on each sport) is eligible to receive free agents and/or small groups. Rosters made up of primarily free agents and/or a collection of small groups may have more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field a team each week.
// Roster Size Chart
Sport | Promotion Size | Official Size | Max Roster Size | Female Minimum |
Kickball | 14 | 18 | 24 |
3 |
// Teams & Substitutions
Traditional: A maximum of 11 players can be on the field (Coed – 3 players must be female)
Teams must have the required 8 players to start the game (Coed – 2 players must be female).
Alternate: A maximum of 10 players can be on the field (Coed – 3 players must be female)
Teams must have the required 8 players to start the game (Coed – 2 players must be female).
Substitute players (players not on the roster) may be used at any time in the regular season. Substitutes are not permitted during playoffs.
All substitutes must be a registered player on another team and/or in another Fray league that is currently in play.
Teams may use additional substitute players above the player minimum with the opposing team’s consent. Teams who agree to play under these conditions must notify the Host before the start of the game and the outcome of the game will stand as is.
Teams have until 10 minutes past the designated start time to field the minimum number of players. The 10 minute grace period is considered part of the overall game time. If a team is unable to reach the minimum number of players, the game will be deemed a forfeit.
Teams may play a “legal game” with less than the required minimum number of players with the opposing team’s consent. Teams who agree to play under these conditions will lose the option of receiving a forfeit win and the outcome of the game will stand as is. Team’s must notify the Host before the start of the game.
Mercy Rule: If there is a twelve (12) run difference at the end of the 4th inning or at the end of any full inning thereafter, the losing team may opt to end the game. If the losing team chooses to continue playing, the game will end exactly when time expires, even if time expires in the middle of an inning.
Teams must designate a captain prior to the start of the game. They are the only team member allowed to discuss calls with officials. Judgement calls by an official may not be disputed.
// Field Set Up, Equipment, Uniforms & Facility Use
The field will consist of a diamond of equal sides. Bases are placed 60 ft. apart. The pitching strip is placed in the center of the diamond directly in line with 1st-3rd base and home-2nd base, or 42.42 ft from home plate. The Kicker’s Box is a 12 ft. by 12 ft. square. Home plate should be in the middle of the top boundary line of the box.
Bunt Line: A bunt line may be used. Cones will be placed in a half-moon shape across the infield 15 feet in front of home plate.
Safety bases are used to prevent collisions between baserunners and fielders.
First base: A safety base at first base will always be used such that 1 base is in fair territory and 1 base is in foul territory. The base in fair territory is for the fielder and runner already on 1st base. The base in foul territory is for the kicker to run to.
Home Plate: A safety home plate may be used. The defensive player must play the ball on the safety home plate which is located in front of the offensive or normal home plate. The runner will run through the offensive home plate.
There is no contact and/or tagging the runner at home plate. If contact is made, the runner is automatically declared safe.
Any runner that touches the safety home plate will automatically be declared out.
All equipment will be provided on site.
All players must wear the official Fray division shirt in order to play.
Metal cleats are not permitted.
If an individual or team violates the facility’s Code of Conduct, they may be asked to leave and a refund will not be issued.
// Playoffs & Standings
Playoffs are determined after the regular season has concluded and are based on scheduling and other league logistics. Playoffs are not guaranteed.
Standings are automatically sorted in Commish based on teams’ Win-Loss-Tie record. If there is a tie in the standings, we sort based on the following information in order until the tie is resolved:
Head-to-head matchups
Score differential
Points For
Points Against
// Forfeits
Teams have until 10 minutes past the designated start time to field the minimum number of players. The 10 minute grace period is considered part of the overall game time. If a team is unable to reach the minimum number of players, the game will be deemed a forfeit.
First Forfeit – Loss of game and warning issued
Second Forfeit – Loss of game and Fray reserves the right to remove team the playoffs.
Third Forfeit – Loss of game and removal from the league with no refund
In the case of a forfeit, the final score is recorded as 5-0.
// Weather Cancellations
One week is built into the end of each season
All players will be notified via email if games are canceled
If more than one weather cancellation occurs, Fray will try to find another week if possible to make up the games, but it is not guaranteed.
Should inclement weather or other factors limit normal scheduled game duration and more than half the game has been played, the game shall count as the full game.
Good Things to Know & Frequently Asked Q's
Kickball
Registration dues vary by location and night. NOLA Kickball strives to keep dues low while still providing a quality experience for our members. Most leagues range in cost from $45 – $69. This fee covers insurance, court costs, equipment, player t-shirts, parties, prizes, recruiting, and the tons of other NOLA Fray events that we will be hosting throughout the year. You definitely get your money’s worth!
Each league gets at least 6 organized nights of games, playoffs (if applicable), league shirts, and league-wide parties where you’ll get to meet literally hundreds and hundreds of other players. You’ll also have access to all our other non-kickball related events, shindigs and parties throughout the year. Please note, NOLA Fray does not issue refunds.
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Category: Kickball
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NO. From the beginning NOLA Kickball has never been a competitive league. It’s kickball, have some fun. As with any sort of game, there are those that are more competitive than others and to them we say, “It’s just kickball!”
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Category: Kickball
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You simply show up at the courts for your scheduled games, you and your teammates play your opponents for about 45-60 minutes depending on the league, and then everyone heads on over to the nearby sponsor bar for food, drinks, and partying! Teams generally have two games a night. It’s a ridiculously easy formula that’s seriously fun! Cornhole is available at the bar, so please make sure to read our social cornhole rules before signing up.
Game times vary by location but weekday leagues are run in the evening anywhere from 6pm to 10pm. Weekend leagues are played as early as 11am through the afternoon. Weekday leagues are 5 innings (45 min). Weekend leagues are 6 innings (60 min)
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Category: Kickball
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Kickball teams average 15 players per team. Our rosters are this size because we know everyone has different schedules and may not be able to make it every week. The worst thing for a league is forfeits so we try to avoid those at all costs. During a game there are 10 players in the field for defense and every player present must kick.
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Category: Kickball
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Yes, each team must have at least 3 females and 3 males present to play. A full field is 11 players with at least 3 of each gender at a position.
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Category: Kickball
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General
- First Offense: Loss of game.
- Second Offense: Loss of game and staff reserves the right to remove team from playoffs.
- Third Offense: Potential Removal from the league, at the discretion of league commissioners.
- Any team that forfeits more than once also forfeits any guarantee or right to a certain number of guaranteed games.
- If you know in advance that your team is going to forfeit a game, we encourage you to call our office, at (504) 446-0197, so as to help us notify your opponent.
- Teams have until ten minutes past the designated start time to field a full squad (minimum numbers of players required to play according to the rules). Refer to rules regarding gender policies(batting ratios, female designated football plays, etc). Anything less then the minimum must be approved by the staff and opposing team.
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Category: General
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First… are you sure you don’t know them or that they aren’t a friend of a friend? Once you’ve checked that, it likely means free agents or another small group has been merged onto your team. When groups do not reach full team size we merge groups and free agents together to fill out rosters.
To learn more about our how the roster management and group / free agent mergers work check out our full roster management page here!
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Category: General
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NOLA Fray operates a lot like the sports leagues of your youth. Our goal is to connect people and to play more often! Our leagues are 6-8 weeks long with a final championship tournament and end of season party, though we also host one time events during the season as well. From games, to league parties, to scavenger hunts, NOLA Fray organizes the events so all you have to do is show up and have fun!
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Category: General
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NOLA Fray understands that for most people, joining a sports team is about hanging out with your friends, having a good time and meeting some new people. We strive to keep the games fair and stress free so you can do just that… socialize and have a good time!
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Category: General
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You simply show up at the courts/fields/bar for your scheduled games, you and your teammates play your opponents for about 30-60 minutes, and then everyone heads on over to the nearby sponsor bar for food, drinks, and partying! It’s a ridiculously easy formula that’s seriously fun!
Times:
Depending on the location and day, weekday games are played between 6:00 and 11:30 pm. Weekend games can be anytime during the day or evening. Please check your specific league page for more details.
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Category: General
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All players must be at least 21. Why? Because playing your game is only a small part of it. A large part of the fun happens at the bars after the games are done! Most players are between 23 and 31 years old and 60% are female.
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Category: General
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Since the beginning, NOLA Fray has always been more about meeting people, playing a fun game and socializing afterward at the bar. A few players are naturally more competitive than others but don’t worry, 95% of DC Fray is NOT competitive.
As we have grown we have begun to offer divisions for different skill levels for select sports BUT every league we offer is inherently SOCIAL, in that we are all out there to have a good time and meet new people!
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Category: General
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Your ringleader simply forms a new group during the registration process. Once they’re registered, everyone then registers under that group / team. Easy, Peasy! Doesn’t matter how small your group is, we’ll keep your buddies together when we merge and finalize teams after registration is closed. Start telling your buddies to sign up now!
*NOLA Fray reserves the right to put independent players on your group / team. Please check out our to see average team size for leagues*
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Category: General
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Absolutely! A large majority of NOLA Fray players sign up as independents or in smaller groups. Once registration for a division is closed, we merge all free agents and small groups into bigger teams, as space is available. Right off the bat, you’ll get to meet new people from your team alone, not to mention all the other players from the other teams as the season plays out! NOLA Fray is the EASIEST way to meet people and make new friends!
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Category: General
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Lots of people join NOLA Fray for different reasons and sometimes you may find yourself on a team that you just don’t mesh with. No worries, shoot your league commissioner an email and we will find you a new home!
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Category: General
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We make the final call a few hours before the games the day of, but for the most part, we usually play through a light drizzle. Any lightening in the area and games are cancelled. At permitted locations that call to cancel is made by the operating DPR. We usually build one or more weeks of make up days in case of weather. If a league has multiple cancellations, games MAY NOT be able to be made up. Call the Weather Hotline to check the status of your games: 504-273-7057.
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Category: General
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NOLA Fray has a no refund policy. Often our rosters have limited space and last minute cancellations hinder our ability to properly plan and organize the season and our leagues as well as the costs that have already been incurred by the league.
If you are unable to participate after completing the registration process we are able to transfer your registration to a future season!
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Category: General
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To register select your desired day and location. Make sure to read through the season info before signing up (dates, location, etc). Click through the links and you will be guided through the process.
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Category: General
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Absolutely! We use commish and Stripe as our processor. Simply follow the prompts at the end of your registration to pay with your debit or credit card.
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Category: General
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If you would like to prepay for other players or for an entire team you have the option to do so when registering! Once you are on commish and on the option to “Choose Your Destiny” there will be an option to Prepay for Others. Simply enter the number of additional people you are paying for, create a prepaid code, and your total cost should update next to the box. Provide your created prepaid code to your players to use when they go to register for the season to mark their registration as paid.
Some of our divisions now offer an option to prepay for a full team! When you are creating a team/group you can select to “Prepay for a Team” just under the prepay for others option. The total for payment should be reflected on the right-hand side of the screen. Complete the rest of the registration prompts and proceed to the payment screen. When you pay for a full team you are paying for a team spot in the league and a specific number of roster spots. Your teammates still need to register for the season and apply your prepaid code! If you would like additional players you can add additional roster spots at time of checkout or after the purchase.
If you have a corporate company team or want to bring a very large group of rotating players, please email [email protected] to talk about corporate programs!
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Category: General
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Yes, we do offer the option to pay as a team. Since our registration is individually based, the team rate is based on an official roster size times the registration cost. For steps on how to pay for a team during the registration process please check the FAQ above.
Every player must be a registered member on the roster. We do not allow subs/walk-ups/whomever to play with us without being a registered NOLA Fray player. Certain leagues CAN use subs as long as that person is registered in the same division.
*Corporate, Veteran or other groups please email to find out about possible groups rates.*
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Category: General
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